![]() I like to think of each mode here, in regards to the switching of characters which you must do as one grows tired. There's questing of sorts, but what you do in the game largely revolves around whether you want to do anything story related. It starts off normal with just surviving and trying to gain resources while keeping everyone safe to then quickly expand in scope. The main campaign is the first story we were presented long ago as you survive while figuring out what really happened and trying to see what exactly the military is up to. ![]() There's a bit of everything for the zombie enthusiast as each game mode brings something different. No, State of Decay presented fear in the idea that your survivors could die, even worse be ripped apart limb by limb as you watched helplessly.įast forward to the new consoles and here we are with an updated version for State of Decay putting the main game along with all the DLC into one neat package. It wasn't some sprint through hell where zombies were just targets. ![]() We were finally presented with a game where survival and actual resource collection were key. ![]() When State of Decay launched a couple years ago it was quite something in terms of how it separated itself from the rest of the zombie genre. It's a good sale purchase, but if you really want more state of decay "right this second" you aren't wasting any money if you expect to run the crap out of breakdown.State of Decay: Year One Survival Edition Review "Zombie Survivor Manager" Campaign Slower comps tend to draw the worst performance out of the physics engine resulting in clipping if the zed count gets too high. However the computer requirements are a bit more demanding. ![]() There's smaller under-the-hood things like improved vehicle physics and draw distance. I think that's most of the stuff that you will notice, apart from the vehicles. Crafting coffee/snacks from the kitchen Comes with all extra game modes (Endless mode, Lifeline military storyline) and their added content is now spread across each mode ![]()
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