Pirate makes attack on asset upon refusal to comply with demand.At this point, IMO, should be permanently (or at least within local scan range) flagged as & flagged red (hostile to ) instead it seems that a scan is required.Discovered pirate may or may not turn hostile due to scan.An innocent ship scanned by not owning a police licence for that sector's controlling faction /may/ turn hostile, at a low chance (higher for combat ships maybe?) Upon scanning (by police scanner, or maybe a lower chance for basic scanner), that false flag should be revealed.Pirates of any faction fly under a false flag.It's either a bug or horrible implementation.Agreed. (Posted in spoiler forum as I am not sure everyone knows about the rep. Is this really a bug? Or wrong design? Or am I missing something? But that all gets ruined if the system is then broken reg. Argon -5 rep or have the marauder names) and all that. I love the way how you lure them with cargo, need to identify them first (by checking which ones say e.g. Honestly, the current system basically ruins my entire playmode, which is hunting pirates to build rep and cap ships. The moment you do the same or even start boarding, you get flagged as enemy and half the sector turns red.Īlso I noted sometimes the ships start out as SCP / SCA but then in a longer fight it turns to Teladi-30 or HAT -30. Even if you have a police license, if you fight back you loose massive reputation. You get scanned and then attacked by a pirate. So far quite happy with many aspects of X4, but the reputation loss management seems to be broken. Lost my old account info, loyal X-Fan and old-timer since X2 times.ĭespite the horrible experience with Rebirth, I still went with buying X4 right on release day to support Egosoft.
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